The year is 2147 and neon cities sprawl across the globe. Terradyne Global provide everything that anyone could ever need or want for, from housing to food to travel, and they have brought peace to a united world. A mysterious package arrives in your hands from an independent trader named Alexon Granger. Minutes later the whole building is in lockdown and your life is in imminent danger. Can you uncover the truth in time?

terrrThe Terradyne Gambit was our second room and followed on from the events of The Darlington Mystery.

200 years later, the world is controlled by an oppressive corporation called Terradyne Global. You are a team of journalists trying to uncover the truth behind the sinister company before it’s too late…